Yeah this is the kind of thing
http://news.ecoustics.com/bbs/messages/10381/611234.jpg
The outputs of the two cameras are combined in a way the the 3D glasses can uncombine, so the left eye sees the output of the left camera only, and the right eye sees the output of the right camera.
It would be good if they were able to use this style of camera exclusively, and take the output of just one of the cameras for the 2D feed so that they could put these cameras in the normal positions - I presume it's not beyond the realms of possibility to have the vision mixer(s) configured so that cutting to a camera put the correct feed onto the 2D and 3D output.
There isn't any specific 3D kit as yet - so live 3D stuff is cut using standard vision mixers. One bank (or similar facility) cuts one eye-feed, with a second bank (or similar) configured and slaved to cut the other eye-feed.
However whilst 3D remains in its infancy it is cut with far fewer cameras than is required to satisfy a 2D audience used to 20+ cameras covering an event, so just delivering one eye versions of the 3D feed isn't practical yet (the 2D audience would scream 'cheap') Also - the way you cut and shoot 3D is - at least at the moment - very different to the way you cover it in 2D. That isn't to say a half-way house won't be found (as it has been for SD and HD)
When you realise that most 3D rigs currently contain 2 HD cameras and 2 lenses and some ancillary gear - covering a match at 2D production value-levels in 3D is likely to more than double the facilities cost (twice as many EVS /
VT channels, twice as many camera heads, twice as many cable runs etc.) you will see why it is cheaper to do a separate mix!
Some manufacturers have produced prototype cameras with a single lens (which avoids the nightmare of ensuring two lenses stay immaculately tracked) but with dual sensors at the back-end that add the eye separation, which comes closer to a "3D camera" (rather than 2x2D cameras+3D rig system)
Viewers of some Six Nations matches will have seen 3D cameras on the opposite side of the pitch to the 2D cameras they were watching on. There was often a 3D rail cam (with 2 lenses) tracking up and down (motion is key to 3D), and a 3D steadicam (with 2 brick-cams on it rather than full-facility devices)