MW
That's not actually the reason!
I was of the understanding it's because the way the Viz 3D set system tracks real objects to calculate the location of the fake ones. It struggles to track correctly with closer angles because of the target lighting being too close together for it to tell a difference.
The reason it can't be fixed is due to the fact the desk reflects the green at certain angles, and then blends in with the squares on the desk. It's an inherent design fault.
That's not actually the reason!
I was of the understanding it's because the way the Viz 3D set system tracks real objects to calculate the location of the fake ones. It struggles to track correctly with closer angles because of the target lighting being too close together for it to tell a difference.