TI
TIGHazard
Now this isn't TV related, but it certainly relates to the harding test, and warnings.

Cyberpunk 2077 is a hotly anticipated video game coming out on the 10th of December. They sent off review copies to game journalists a few days ago.

It caused a severe seizure. And this isn't just a "video games can cause seizures" issue where most games includes that warning when you load it up to protect themselves from being sued, although this game didn't even include that - I'll quote what the problem is directly from the journalist.

Liana Ruppert, Gameinformer posted:


https://www.gameinformer.com/2020/12/07/cyberpunk-2077-epileptic-psa

Braindances are something that CDPR has been talking about as a feature for awhile now, and it's an intricate part of the story from start to finish. BD's allow players to interface with memories, often of the deceased, by plugging into a mainframe and diving in. Pretty much everything about this is a trigger and this is something that caused me to have a grand mal seizure when playing to help with our review. This is also a trigger on many levels, starting with the device itself.

When "suiting up" for a BD, especially with Judy, V will be given a headset that is meant to onset the instance. The headset fits over both eyes and features a rapid onslaught of white and red blinking LEDs, much like the actual device neurologists use in real life to trigger a seizure when they need to trigger one for diagnosis purposes . If not modeled off of the IRL design, it's a very spot-on coincidence, and because of that this is one aspect that I would personally advise you to avoid altogether. When you notice the headset come into play, look away completely or close your eyes. This is a pattern of lights designed to trigger an epileptic episode and it very much did that in my own personal playthrough.



How does something like that make it into the finished product?

(And I suppose to bring this back to TV, they're going to have to be very careful if any news outlets report on it)