MO
The live and location bugs are - I believe - still produced by separate boxes - as they need to cut on and off independently of the VizRT ticker/clock/dog/lower third combos.
Whether the live and location are generated from two bits of kit - (so the live can be recorded without "Live" burned in but with the location burned in)
I thought first of all that perhaps the VizRT was just lower thirds, but occasionally there's a white bug - library pictures and the like - that looks like it's done by VizRT by the way it animates.
Yep - it is only the location and live bug that cut on and off dynamically on vision mixer cuts, whilst the rest of the graphics remain on-screen, that need to be generated separately.
So can't they get VizRT to do the LIVE and location graphics? It looks a mess, letting the rest down, at the moment.
Did you read Noggin's post? I think it's quite obvious why they don't.
Yes I did read it, but I didn't fully understand why they need to cut on and off independently of the VizRT graphics. These graphics - the DOG/clock, the ticker, the straps - all seem to be able to appear independently of each other, why can't they also do live/location bugs.
Jugalug posted:
Moz posted:
noggin posted:
Moz posted:
Does anyone know - noggin perhaps? - whether the LIVE location bug is produced by VizRT (or whatever it's called), or the old graphics system?
The live and location bugs are - I believe - still produced by separate boxes - as they need to cut on and off independently of the VizRT ticker/clock/dog/lower third combos.
Whether the live and location are generated from two bits of kit - (so the live can be recorded without "Live" burned in but with the location burned in)
Quote:
I thought first of all that perhaps the VizRT was just lower thirds, but occasionally there's a white bug - library pictures and the like - that looks like it's done by VizRT by the way it animates.
Yep - it is only the location and live bug that cut on and off dynamically on vision mixer cuts, whilst the rest of the graphics remain on-screen, that need to be generated separately.
So can't they get VizRT to do the LIVE and location graphics? It looks a mess, letting the rest down, at the moment.
Did you read Noggin's post? I think it's quite obvious why they don't.
Yes I did read it, but I didn't fully understand why they need to cut on and off independently of the VizRT graphics. These graphics - the DOG/clock, the ticker, the straps - all seem to be able to appear independently of each other, why can't they also do live/location bugs.