JO
http://www.bbc.co.uk/i/b038mrsb/?t=28m38s
The camera did its own thing at the end of the six bulletin.
http://www.bbc.co.uk/i/b038mrsb/?t=28m38s
HA
So if the camera is not in the precise position before the preselected move, it cocks up because it gets confused
harshy
Founding member
The shots are prestored moves action by MosArt and the director. Although there is an op who will amend shots, you cannot tweak an actioned shot until it finishes its preset move.
C
C
So if the camera is not in the precise position before the preselected move, it cocks up because it gets confused
DO
So if the camera is not in the precise position before the preselected move, it cocks up because it gets confused
From what I've been told, the Furio system is supposed to know where it is at all times, and the "moves" are not from one position to another, but from "where the camera is now", to a specified position, in a specified time. So it shouldn't make any difference if the camera is not precisely where it is expected to be at the start of a programmed move.
The tracking cameras I've worked with know where they are, even when outside in the rain and wind, so I expect it's much simpler to do these calculations in a nice dry studio.
The shots are prestored moves action by MosArt and the director. Although there is an op who will amend shots, you cannot tweak an actioned shot until it finishes its preset move.
C
C
So if the camera is not in the precise position before the preselected move, it cocks up because it gets confused
From what I've been told, the Furio system is supposed to know where it is at all times, and the "moves" are not from one position to another, but from "where the camera is now", to a specified position, in a specified time. So it shouldn't make any difference if the camera is not precisely where it is expected to be at the start of a programmed move.
The tracking cameras I've worked with know where they are, even when outside in the rain and wind, so I expect it's much simpler to do these calculations in a nice dry studio.
SP
On the point about being stuck with a dodgy shot until the camera has made its move, I wonder if introducing a simple cut box or emergency cut facility downstream of the mixer to take a static wide-shot would be a good move?
CI
You mean a kind of override to a default position?
On the point about being stuck with a dodgy shot until the camera has made its move, I wonder if introducing a simple cut box or emergency cut facility downstream of the mixer to take a static wide-shot would be a good move?
You mean a kind of override to a default position?
GE
So if the camera is not in the precise position before the preselected move, it cocks up because it gets confused
From what I've been told, the Furio system is supposed to know where it is at all times, and the "moves" are not from one position to another, but from "where the camera is now", to a specified position, in a specified time. So it shouldn't make any difference if the camera is not precisely where it is expected to be at the start of a programmed move.
[/quote]
Any action of a Furio needs to have that action prepped or set up. This can be part of the Mos Art instruction although is not instantaneous. I suspect that this is where the system sometimes gets it wrong.
C
So if the camera is not in the precise position before the preselected move, it cocks up because it gets confused
From what I've been told, the Furio system is supposed to know where it is at all times, and the "moves" are not from one position to another, but from "where the camera is now", to a specified position, in a specified time. So it shouldn't make any difference if the camera is not precisely where it is expected to be at the start of a programmed move.
[/quote]
Any action of a Furio needs to have that action prepped or set up. This can be part of the Mos Art instruction although is not instantaneous. I suspect that this is where the system sometimes gets it wrong.
C
CR
Surely if the camera is being told to move to a certain position in a set amount of time, then if the camera is in the wrong place then the move will be different, so could that be where it's going wrong? This would make sense if the cameras are just told to move to a location from where they are now, like dosxuk suggests.
For example (rough recreation of Studio E inbound):
In the TOTH move if the camera usually starts in position A, and is told to move to position B, it will create the same move we see most of the time on the NC. But if it starts at position C, which is in a different location and lower down, the camera will do a different move, and may encounter problems doing it as it does something different to normal as it isn't going to ped up to reach where A started and then drop down?
For example (rough recreation of Studio E inbound):
In the TOTH move if the camera usually starts in position A, and is told to move to position B, it will create the same move we see most of the time on the NC. But if it starts at position C, which is in a different location and lower down, the camera will do a different move, and may encounter problems doing it as it does something different to normal as it isn't going to ped up to reach where A started and then drop down?