BA
The graininess is down to the fact you don't know how to use the renderer. A post on their site seems to suggest setting the time to 10000 minutes and the SL to 25 - i.e. giving the machine time to render each level. If you get the settings correct, the quality of render should be comparable to Kerkythea.
PC
What is going on with those lights!?
Give it more time to render and see if it reduces the amount of grain, and / or you may want to try a render engine that's not so intensive, and see how the results look... Have you mentioned your specs yet?
I believe some render engines are made to work better with certain graphics cards. It's also possible to have realistic output to the human eye, without the rendering actually being physically accurate.
Give it more time to render and see if it reduces the amount of grain, and / or you may want to try a render engine that's not so intensive, and see how the results look... Have you mentioned your specs yet?
I believe some render engines are made to work better with certain graphics cards. It's also possible to have realistic output to the human eye, without the rendering actually being physically accurate.
BA
The renderer he is using is designed to act like a camera - quick renders produce grainy results. As I mentioned above, he's got it set up incorrectly.
What is going on with those lights!?
Give it more time to render and see if it reduces the amount of grain, and / or you may want to try a render engine that's not so intensive, and see how the results look... Have you mentioned your specs yet?
I believe some render engines are made to work better with certain graphics cards. It's also possible to have realistic output to the human eye, without the rendering actually being physically accurate.
Give it more time to render and see if it reduces the amount of grain, and / or you may want to try a render engine that's not so intensive, and see how the results look... Have you mentioned your specs yet?
I believe some render engines are made to work better with certain graphics cards. It's also possible to have realistic output to the human eye, without the rendering actually being physically accurate.
The renderer he is using is designed to act like a camera - quick renders produce grainy results. As I mentioned above, he's got it set up incorrectly.
PC
Yes - hadn't ignored your post, just wanted to support and add to what you had said about renders.
I mention trying a different render engine if it produces a satisfactory result in less time as on option - not to discourage from persevering with correct settings, but rather in the event it can't be completed in the max time that's being aimed for... And as fine as this unbiased engine is, it will take its time - so may be worth looking at a quicker alternative in any event.
The renderer he is using is designed to act like a camera - quick renders produce grainy results. As I mentioned above, he's got it set up incorrectly.
Yes - hadn't ignored your post, just wanted to support and add to what you had said about renders.
I mention trying a different render engine if it produces a satisfactory result in less time as on option - not to discourage from persevering with correct settings, but rather in the event it can't be completed in the max time that's being aimed for... And as fine as this unbiased engine is, it will take its time - so may be worth looking at a quicker alternative in any event.
BA
Yes - hadn't ignored your post, just wanted to support and add to what you had said about renders.
I mention trying a different render engine if it produces a satisfactory result in less time as on option - not to discourage from persevering with correct settings, but rather in the event it can't be completed in the max time that's being aimed for... And as fine as this unbiased engine is, it will take its time - so may be worth looking at a quicker alternative in any event.
I agree - there's nothing wrong with trying a different renderer that produces acceptable results in a quicker time.
The renderer he is using is designed to act like a camera - quick renders produce grainy results. As I mentioned above, he's got it set up incorrectly.
Yes - hadn't ignored your post, just wanted to support and add to what you had said about renders.
I mention trying a different render engine if it produces a satisfactory result in less time as on option - not to discourage from persevering with correct settings, but rather in the event it can't be completed in the max time that's being aimed for... And as fine as this unbiased engine is, it will take its time - so may be worth looking at a quicker alternative in any event.
I agree - there's nothing wrong with trying a different renderer that produces acceptable results in a quicker time.
DT
I started again with Studio N8 - Well the Newsroom - I ripped out the old model and put it into a shell which is roughly the size and shape of the setting of N8. I completely remodelled the Newsroom based on all the images that were uploaded post TVC. I have tried to make it as accurate as possible (except excuse some of the box lights which are just there for rendering.) Renders to come.
DO
I love the idea of an MX50 running the news channel
If you want it, here's a rough version of a Sony MVS8000 panel.
If you want it, here's a rough version of a Sony MVS8000 panel.
