The Gallery

Good Morning Britain (Rebrand + Lorraine & Week

But i've gone for a new look instead of recreation! (June 2015)

This site closed in March 2021 and is now a read-only archive
PA
PATV Scunthorpe
Will people *please* stop posting video mocks that you've spent your Saturday afternoon on.

Again, there are loads of obvious issues, which if you'd spent some time doing stills of you'd have picked up on straight away, without having to worry about misunderstanding chroma keying, mangling your animations and having to find ropey footage to use as backgrounds.

At one point I count seven different font sizes in use at the same time. Your padding around text is all over the place. The general layout with the clock (as you admit) doesn't work. Why is half the stuff right aligned, but the rest left aligned? And to top it all, it just looks like a bad implementation of the BBC News design rather than something original.

There could be a good design tucked away here, but because you (and others) have chosen to spend all your time faffing around trying to animate it rather than actually design it, we'll never know.

1/5 because I can't rate it any lower.


Ok, I do take onboard anything anyone does say

But I believe there are two ways at looking at this:

1) the way dosxuk has put it and says how we like to animate and not spend our time (which I did I've developed off different ideas)

2) My way: I'm only 14, I'm at the point where I'm trying to learn how to use other programs but I like to stay in my comfort zone, yes it may be PowerPoint, but as the "Guide to Mocking" says don't judge yourselves down based on your software use what you have. If I showed this mock to one of my friends, ONE they wouldn't be interested and TWO if they were they would say, 'how did you do that?' Because it is something they can't do themselves. I just believe that if someone can use After Effects or something like that, then I believe they expect something to their level (not saying that is true, KY4TU or whatever his name is said that my GMB recreations were good and that considering I was 13 (then) that he couldn't imagine the things I could be doing when I grow up (or was that my dad?, I don't know).
But what I'm saying is try to focus on the what is there and what needs improving rather than pointing out stuff which doesn't relate to the mock (the backgrounds are there to show that I haven't just exported straight from PowerPoint, each Graphic is its own separate video file (logo is just the logo, ticker is just the ticker)

I'm not saying that if anyone says anything bad about my work that I'm going to be like 'Hater!' but I'm just explaining the situation
DO
dosxuk
Will people *please* stop posting video mocks that you've spent your Saturday afternoon on.

Again, there are loads of obvious issues, which if you'd spent some time doing stills of you'd have picked up on straight away, without having to worry about misunderstanding chroma keying, mangling your animations and having to find ropey footage to use as backgrounds.

At one point I count seven different font sizes in use at the same time. Your padding around text is all over the place. The general layout with the clock (as you admit) doesn't work. Why is half the stuff right aligned, but the rest left aligned? And to top it all, it just looks like a bad implementation of the BBC News design rather than something original.

There could be a good design tucked away here, but because you (and others) have chosen to spend all your time faffing around trying to animate it rather than actually design it, we'll never know.

1/5 because I can't rate it any lower.


Ok, I do take onboard anything anyone does say

But I believe there are two ways at looking at this:

1) the way dosxuk has put it and says how we like to animate and not spend our time (which I did I've developed off different ideas)

2) My way: I'm only 14, I'm at the point where I'm trying to learn how to use other programs but I like to stay in my comfort zone, yes it may be PowerPoint, but as the "Guide to Mocking" says don't judge yourselves down based on your software use what you have. If I showed this mock to one of my friends, ONE they would
blah blah blah



That would all be very true, if I was criticising your use of Powerpoint. I wasn't.

I was criticising the fact you aren't putting any thought into what you are producing. I couldn't care less if you used Powerpoint to come up with static designs, or Photoshop, InDesign, Vizrt, Paint or even a notepad and pen. Any of those options would have shown you the clock position doesn't work, the 5 line height graphics are too big, there's a big mismatch between the right and left alignments and your text needs to be centred, with room to breathe if you want it to look good. But because you've just drawn some boxes and jumped straight for the animation tools, your work looks bad.

It comes down to the same things that get said time and time again. Slow down. Iterate. When you're happy with a design , sleep on it. Ask yourself if you see your design being used on TV, and if not, what would be different.

If you'd posted this design as a series of stills (even produced in Powerpoint), you'd have pretty much got the same comments about the layout, text and so on, allowing you to iterate the design and improve it before you'd wasted loads of time animating and rendering.
PA
PATV Scunthorpe
Will people *please* stop posting video mocks that you've spent your Saturday afternoon on.

Again, there are loads of obvious issues, which if you'd spent some time doing stills of you'd have picked up on straight away, without having to worry about misunderstanding chroma keying, mangling your animations and having to find ropey footage to use as backgrounds.

At one point I count seven different font sizes in use at the same time. Your padding around text is all over the place. The general layout with the clock (as you admit) doesn't work. Why is half the stuff right aligned, but the rest left aligned? And to top it all, it just looks like a bad implementation of the BBC News design rather than something original.

There could be a good design tucked away here, but because you (and others) have chosen to spend all your time faffing around trying to animate it rather than actually design it, we'll never know.

1/5 because I can't rate it any lower.


Ok, I do take onboard anything anyone does say

But I believe there are two ways at looking at this:

1) the way dosxuk has put it and says how we like to animate and not spend our time (which I did I've developed off different ideas)

2) My way: I'm only 14, I'm at the point where I'm trying to learn how to use other programs but I like to stay in my comfort zone, yes it may be PowerPoint, but as the "Guide to Mocking" says don't judge yourselves down based on your software use what you have. If I showed this mock to one of my friends, ONE they would
blah blah blah



That would all be very true, if I was criticising your use of Powerpoint. I wasn't.

I was criticising the fact you aren't putting any thought into what you are producing. I couldn't care less if you used Powerpoint to come up with static designs, or Photoshop, InDesign, Vizrt, Paint or even a notepad and pen. Any of those options would have shown you the clock position doesn't work, the 5 line height graphics are too big, there's a big mismatch between the right and left alignments and your text needs to be centred, with room to breathe if you want it to look good. But because you've just drawn some boxes and jumped straight for the animation tools, your work looks bad.

It comes down to the same things that get said time and time again. Slow down. Iterate. When you're happy with a design , sleep on it. Ask yourself if you see your design being used on TV, and if not, what would be different.

If you'd posted this design as a series of stills (even produced in Powerpoint), you'd have pretty much got the same comments about the layout, text and so on, allowing you to iterate the design and improve it before you'd wasted loads of time animating and rendering.


I wasn't specifically saying that you said anything to do with PowerPoint. But I know some people can mark you down to on software, not in this forum topic but in other topics.

When I first made this mock I did put the clock in the correct position (where I'm going to put it) but then when I made the logos which are on the topic image, I set it out like that. I unfortunately didn't save the file with the correct clock and when it came to making this one I forgot about the clock.

Now, tomorrow I shall test out some logo + clock positions and screen cap them, I'll then have a think and I'll select my best, and if ever one else agrees then we're on the road, if not I'll upload the other images and let you decide. I feel that this will let everyone get involved more as I like to think of a gallery post as a team effort (nit a let the audience, do all the work effort) but (agreeing and disagreeing to get the right decision, even if I don't like the ideas) Thumbs up

Also I'm trying to do this so I'll not end up being the new FS Creative
PI
pip2
Can I offer you some advice.

If you want to make stuff move on screen you have to start somewhere and Powerpoint is where most start so as long as you're exploiting its abilities to the limit of your creativity there's no shame there. If you get bitten by the bug, you'll soon get frustrated enough with its limitations to move on to the more powerful, more complicated and therefore, more time-consuming programs.

As for the best way to approach the process of creating your finished animation.

Start with the ultimate last point
So for the mock you're creating here you would have everything on-screen at the same time. Clock, ticker, 'live', name/status aston, headline and story summary. That way you can lay it out so that you know every combination will work with the other so you don't end up shoehorning* bits that you've forgotten in at the end.

Know, understand and apply the rules of design to your ideas.
It’s as much about maths as it is art. Consistency is key if you’re going to prevent alarm bells in the part of the brain that processes what the eye sees. If you get padding, kerning or line spacing wrong or you vary it from element to element it slows down the processing because the brain likes to race ahead and make assumptions based on what it already knows. This is why people are forever seeing (or being fascinated by other people) seeing faces when there’s only the slightest hint of one... Jesus on a piece of toast, Jane MacDonald in the sprinkles on your cappuccino and so on - because we’re preprogrammed to seek out and respond favourably to the familiar. We like order and symmetry so much we actually seek it out. So, the less consistent you are, the harder the brain has to work and the more likely it is to draw attention to the flaws. Good design isn’t noticed half as much as bad design, because good design makes you feel good so you’re not looking for what’s wrong, you’re too busy feeling good.

Now you're got everything designed, you can animate everything to its starting position off-stage knowing that when it's animated back in it will work with the other elements when they arrive.

Design by committee is rarely successful.
“Make it purple, I like purple” - “green, it has to be green, purple makes me sad” - “green’s too associated with nature, make it black because it matches my outlook on life” - “my favourite colour is cheese!”. And what happens if four people want the clock in four different corners, at some point YOU have to make the decision so you might as well make them all. It's better to either collaborate with or take technical advice from someone who’s work you respect and admire. If you invite anyone who has an opinion to dictate what you produce, then the minute you chose someone else’s idea over theirs, they’re going to, at best lose interest and at worst publicly berate and try to derail the success of your co-op design. You’ll end up pleasing just one person, the loudest, most convincing. Hitler was loud and convincing, but that didn’t make him right and you wouldn’t want him in charge of your graphics at breakfast time would you?

It’s your design, so you should find it pleasing.
If you’re any good, other people will find it pleasing too. How good you are will determine the ratio of pleased to displeased, but one thing's for sure... you will NEVER please everyone.

Take care, pay attention to detail.
Rushing and not caring about the detail is not the way to succeed. Imagine if the make-up artist stuck Kate Garraway's eyelashes to her cheek and said, "I know that's wrong Kate, but I'm going to send you out in front of the public looking like that, we'll just put something like 'we know it's wrong, but we're saying it's wrong so that makes it right' under your name on the screen". Kate would be quite justified in saying, "or you could just move them into the right position" because that would be the right thing to do, as opposed to just a thing to do.

Think. As a matter of basic respect and decency, don’t use footage or headlines that refer to other people’s real tragedy and despair, you’re mocking their misery. Use fictional or lighter subject matter.

Good luck. Very Happy

*a shoehorn was what people used to get their feet into shoes before laces and velcro were invented. It’s a metaphor for a ‘tight squeeze’.
PA
PATV Scunthorpe
pip2 posted:
Can I offer you some advice.

If you want to make stuff move on screen you have to start somewhere and Powerpoint is where most start so as long as you're exploiting its abilities to the limit of your creativity there's no shame there. If you get bitten by the bug, you'll soon get frustrated enough with its limitations to move on to the more powerful, more complicated and therefore, more time-consuming programs.

As for the best way to approach the process of creating your finished animation.

Start with the ultimate last point
So for the mock you're creating here you would have everything on-screen at the same time. Clock, ticker, 'live', name/status aston, headline and story summary. That way you can lay it out so that you know every combination will work with the other so you don't end up shoehorning* bits that you've forgotten in at the end.

Know, understand and apply the rules of design to your ideas.
It’s as much about maths as it is art. Consistency is key if you’re going to prevent alarm bells in the part of the brain that processes what the eye sees. If you get padding, kerning or line spacing wrong or you vary it from element to element it slows down the processing because the brain likes to race ahead and make assumptions based on what it already knows. This is why people are forever seeing (or being fascinated by other people) seeing faces when there’s only the slightest hint of one... Jesus on a piece of toast, Jane MacDonald in the sprinkles on your cappuccino and so on - because we’re preprogrammed to seek out and respond favourably to the familiar. We like order and symmetry so much we actually seek it out. So, the less consistent you are, the harder the brain has to work and the more likely it is to draw attention to the flaws. Good design isn’t noticed half as much as bad design, because good design makes you feel good so you’re not looking for what’s wrong, you’re too busy feeling good.

Now you're got everything designed, you can animate everything to its starting position off-stage knowing that when it's animated back in it will work with the other elements when they arrive.

Design by committee is rarely successful.
“Make it purple, I like purple” - “green, it has to be green, purple makes me sad” - “green’s too associated with nature, make it black because it matches my outlook on life” - “my favourite colour is cheese!”. And what happens if four people want the clock in four different corners, at some point YOU have to make the decision so you might as well make them all. It's better to either collaborate with or take technical advice from someone who’s work you respect and admire. If you invite anyone who has an opinion to dictate what you produce, then the minute you chose someone else’s idea over theirs, they’re going to, at best lose interest and at worst publicly berate and try to derail the success of your co-op design. You’ll end up pleasing just one person, the loudest, most convincing. Hitler was loud and convincing, but that didn’t make him right and you wouldn’t want him in charge of your graphics at breakfast time would you?

It’s your design, so you should find it pleasing.
If you’re any good, other people will find it pleasing too. How good you are will determine the ratio of pleased to displeased, but one thing's for sure... you will NEVER please everyone.

Take care, pay attention to detail.
Rushing and not caring about the detail is not the way to succeed. Imagine if the make-up artist stuck Kate Garraway's eyelashes to her cheek and said, "I know that's wrong Kate, but I'm going to send you out in front of the public looking like that, we'll just put something like 'we know it's wrong, but we're saying it's wrong so that makes it right' under your name on the screen". Kate would be quite justified in saying, "or you could just move them into the right position" because that would be the right thing to do, as opposed to just a thing to do.

Think. As a matter of basic respect and decency, don’t use footage or headlines that refer to other people’s real tragedy and despair, you’re mocking their misery. Use fictional or lighter subject matter.

Good luck. Very Happy

*a shoehorn was what people used to get their feet into shoes before laces and velcro were invented. It’s a metaphor for a ‘tight squeeze’.


Ok,

Also I know what a shoehorn is
TM
tmorgan96
Some people take mocking way too seriously, and put down genuine effort. Idea-wise this mock has promise.
MF
MatthewFirth
No it doesn't, it's the same borefest as most other GMB mocks!
JB
JasonB
Will people *please* stop posting video mocks that you've spent your Saturday afternoon on..


I just don't get the obsession with all these Good Morning Britain mocks on here!
TC
TorontoCommons
I'm not trying to defend the mock, it's quite lackluster, but some of the points made in this thread are just picky.

26 days later

PA
PATV Scunthorpe
Ok, Starting this again.

*

Positioning is what i am focusing on

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