In defence of SomeRandomStuff, I don't think he did anything wrong! His post was thoughtful and level-headed, generally clear (although perhaps less so when figuring out what applies to this mock) and it cannot be interpreted as rude - he gave his thoughts and opinions and did it in, as he said, a 'neutral-tempered' way. Furthermore, SRS explained why he rates mocks the way he does as a way to provide feedback, as had he simply replied '1/5' he would have been attacked for not giving criticism and also probably by the OP for being mean because it wasn't the response he wanted. Ultimately, NZnewswatch overreacted to a fairly nice post but this whole thing has been blown out of proportion by MatthewFirth who then called SomeRandomStuff out for going 'too far' when he hadn't really done anything - this is Matthew's inability to take criticism though, as seen in his own mocks.
I'm confused why everyone agrees that safe areas should be adhered to, but that having a set mock fit in a sensible studio isn't necessary. If believing that a set should fit in a studio is a 'personal opinion' to be set aside, then surely every response to a mocker who hasn't followed the safe areas rating them down because of that is wrong, because safe areas are just an 'opinion'. If it's acceptable for a mocker to specify his own dimensions, why is not acceptable for a mocker to specify his own screen dimensions? In the same way that someone makes a set mock in a fictional studio, surely a mock not following the safe areas is just one where the mocker is operating in a fictional world where they don't matter or aspect ratios are different! I'm not suggesting safe areas should be ignored and that there should now be an influx of 2024x863 sized graphics mocks, nor am I saying if you're using a fictional studio you must design the entire building and present a floor plan, but it's almost double standards to have stringent rules for OSG that don't matter seemingly when designing a set.
Also, I think dosxuk and DTV have a lot of common ground in relation to their views over studio mocks. Ultimately you both agree that a set mock should fit in with reality, and physically fit into a studio space, as dosxuk mentioned with the London Studios. DTV would seem to take the same view, as would SomeRandomStuff, but both perhaps think more precision is required, as you wouldn't design graphics for TV that vaguely fit near the safe areas. Ultimately, you take the same view so I'm not sure why this has provoked such argument/debate!
-
In terms of the mock, I'm surprised that it was so well received, as I don't think it was anything special. The render wasn't that impressive and the design itself not particularly good. It was ultimately a boring, rectangular desk with some screens the opposite side that had some SketchUp warehouse chairs plonked in front of them. I don't think this kind of mock would have taken a great amount of skill, and compared to something like the Sky News Arabia studio, it's not very impressive, is it? There was also an element of laziness as rather than making a separate texture for the portrait sized screens, the OP had just repositioned the 'Sky News News Day' graphic, hence why it said 'Sky News News' - time should have been spent making sure these little issues were not present.
Last edited by Critique on 31 July 2015 9:06pm