DF
I've used Kerkythea but it's a pain to try and use - and trust me, the renders will look nowhere near as good as that.
Here's an example of a quick Kerkythea render, using one of my Sketchup studios - obviously there isn't a huge amount to render, you'd get better results if there was more detail and objects within the model - need to remove the shadows too because the studio is not outdoors!
[url=http://up.metropol247.co.uk/woah/ N6%20dark%202%202.jpg]
[/url]
The rendered pic looks poor in the thumbnail, click it and you can see the difference much more clearly.
Here's an example of a quick Kerkythea render, using one of my Sketchup studios - obviously there isn't a huge amount to render, you'd get better results if there was more detail and objects within the model - need to remove the shadows too because the studio is not outdoors!
[url=http://up.metropol247.co.uk/woah/ N6%20dark%202%202.jpg]
The rendered pic looks poor in the thumbnail, click it and you can see the difference much more clearly.
Last edited by DrewF on 8 December 2011 1:31pm - 2 times in total
BA
You can adjust the brightness of the lights you use in Kerkythea - I'm sure I have an awful example of a set I designed somewhere a few years ago to prove it...
The effects in the video above are created within Kerythea, and do require much more skill.
I've used Kerkythea but it's a pain to try and use - and trust me, the renders will look nowhere near as good as that.
Here's an example of a quick Kerkythea render, using one of my Sketchup studios - obviously there isn't a huge amount to render, you'd get better results if there was more detail and objects within the model - need to remove the shadows too because the studio is not outdoors!
[url=http://up.metropol247.co.uk/woah/ N6%20dark%202%202.jpg]
[/url]
The rendered pic looks poor in the thumbnail, click it and you can see the difference much more clearly.
Here's an example of a quick Kerkythea render, using one of my Sketchup studios - obviously there isn't a huge amount to render, you'd get better results if there was more detail and objects within the model - need to remove the shadows too because the studio is not outdoors!
[url=http://up.metropol247.co.uk/woah/ N6%20dark%202%202.jpg]
The rendered pic looks poor in the thumbnail, click it and you can see the difference much more clearly.
You can adjust the brightness of the lights you use in Kerkythea - I'm sure I have an awful example of a set I designed somewhere a few years ago to prove it...
The effects in the video above are created within Kerythea, and do require much more skill.
BA
baa
If they/he didn't make studios, there'd be nothing in here. Nothing.
Better yes but dull.
Better yes but dull.
DF
Correction - you don't care about studios. I don't see the issue as long as they're of acceptable quality.
NOBODY
CARES
ABOUT
STUDIOS!!!!
CARES
ABOUT
STUDIOS!!!!
Correction - you don't care about studios. I don't see the issue as long as they're of acceptable quality.
JB
Correction - you don't care about studios. I don't see the issue as long as they're of acceptable quality.
So far none of the Daybreak mocks have been to a good standard. They look like they've been put together in five minutes in a break time at school.
NOBODY
CARES
ABOUT
STUDIOS!!!!
CARES
ABOUT
STUDIOS!!!!
Correction - you don't care about studios. I don't see the issue as long as they're of acceptable quality.
So far none of the Daybreak mocks have been to a good standard. They look like they've been put together in five minutes in a break time at school.