The Gallery

Daybreak September

New daybreak mock (June 2012)

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ID
Identity
I have taken some time off mocking as I wanted to improve my sketchUp skills and im back with my new daybreak mock.
this time I am going to listen to ALL the feedback that I have from you guys except ones like "just give up".
Before any of you say "improved your sketchup skills?" to the picture below, the picture below is just the basic outline without textures or render, I just want your opinon of the layout and so on. So here it is:
*

And here is the logo (may not be the final logo) :

*

So whats your opinions?

CONSTRUCTIVE feedback welcome Smile
DB
dbl
dbl posted:
There seems to be a worrying trend in studio mocks on this forum at the moment.
AG
AxG
Curved wall, check. Curved sofas, double check.
Grey
ID
Identity
AxG posted:
Grey


Quote:
the picture below is just the basic outline without textures or render, I just want your opinon of the layout and so on.
AG
AxG
Not really much to judge, can't make a comment without set dressing.

And there is too much going on in the logo. Grey, shadow, crescent.
GM
Gary McEwan
Please stop............
JA
james.914
Colour needed, until then my judgement is reserved.
DF
DrewF
It's hard to give you an opinion when it's all grey - however, I'm not a fan of the sofa or desk at all. I think the shape of the studio could be a little more interesting too, it's quite a wide space you've given it and I think it could be used better then a big curve, with the same old Daybreak style big clock and double step platform.
CR
Critique
Just give up.

Improved your SketchUp skills?
SR
SomeRandomStuff
So... i should give feedback on this mock because... you listened to our feedback of your previous mocks... Mad

...and just when I was hoping the gallery was on the up. These last few weeks have been absolutely abhorrent.
DO
dosxuk
I have taken some time off mocking as I wanted to improve my sketchUp skills and im back with my new daybreak mock.
this time I am going to listen to ALL the feedback that I have from you guys except ones like "just give up".
Before any of you say "improved your sketchup skills?" to the picture below, the picture below is just the basic outline without textures or render, I just want your opinon of the layout and so on.


Here's some constructive advice. Don't post stuff like this.

OK, you want to mock up your idea of Daybreak for it's new studio, here's what you should be thinking:

- Which studio is it moving to? Is there any plans available for that studio? If not, what public info is there available? Where are the doors to the studio? How tall is it? What height is the lighting trim height?

- How is the programme going to be made? What parts of the show are there? What requirements do each of those parts have? How would the show move from part to part?

- How many different areas do you actually need in your set? Can different areas be repurposed for the different parts by moving a couple of chairs in, or by setting up a rostra in front of the screen?

- Create rough sketches, either on computer, or on paper, showing the layout of the set in the studio, where the cameras will be.

- Create a mood board of different textures and colours for the different areas - how do these differences coallese into a cohearent finished product?

At this point, you can write down everything you've got, and your images and post them asking for feedback, and provided you've done everything above, you'll almost certainly get constructive feedback.

From that feedback you can then go on to create your 3D model and work on the actual way the set would work on camera.



What you shouldn't do, is post 15 minutes of playing with Sketchup as a new idea and say it's finished apart from colouring it in. If you want a project to improve your sketchup skills, take a set you're not familiar with, and recreate it in as much detail as possible, making any textures and furniture you need from scratch, not screengrabs and the Google warehouse. Then render it out properly, and post it as a recreation. This should be taking several days at a minimum, not hours.

I did a (theatre) set design as one of my pieces of coursework at college. I ended up producing a book about 150 pages thick with the explanation of why I'd done certain things. I'm not asking you to go to that level of detail, but if you don't even provide one word explaining what you're thinking, you're never going to get good feedback.
JB
JasonB
It looks the same as all your other studios.

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