« Topics
1234...21222324
Neil Jones3,414 posts since 23 Dec 2001
Central (West) Midlands Today
All the original zones were tooted originally as having a purpose before they dropped this idea - Medieval was where Richard lived, Industrial was where the games were made and Aztec was the garden/outdoors.

But games wise, I would probably argue there wasn't much a theme to most of the games as opposed to what zone they went in. Any link to the zone in the game was often tenacious - Aztec featured a few "do this that and the other with the God" type games for example but a lot of the others would have worked anywhere in any series to be fair.

As to Future, perhaps the passage of time offsets its effect somehow since we are now in the future from the POV of the 1990s, as until the show reached the Tudor-Pole years it was more stereotypical future, the sort of thing you saw in 2001: A Space Odyssey or Star Trek for example.
davidhorman1,576 posts since 8 Mar 2005
Channel Channel Islands
You've said this before, but I believe you're wrong. As I've seen others in the know have contradicted that.


No idea who you're replying to there, so no idea who's contradicting whom.

As I recall Future/Aztec is the only transition you ever really get a good, continuous look at. It's probably fairly simple to work out the rest. Sticking the dome in the middle wouldn't have served any real purpose, TV wise, since you never see any transitions to/from there.

Quote:
Medieval was where Richard lived


They kept that conceit up. And Ocean was an old sunken liner he was doing up, as I recall.

Is your auto-correct playing up? Tooted and tenacious? Wink
Brekkie26,891 posts since 4 Jan 2003
HTV Wales Wales Today
You've said this before, but I believe you're wrong. As I've seen others in the know have contradicted that.


No idea who you're replying to there, so no idea who's contradicting whom.

I think he's contradicting me, and I usually contradict myself. Really no idea if what I am recalling is true but I do recall reading on one of the fan sites that the maze was pretty much as we saw it except for the dome being on the outskirts of it. IIRC when the teams ran to the maze at the end not all the zones saw them exit towards the centre.

Hopefully we'll see new entrances and transition zones with the new maze, though hopefully they'll try and get the game count up to 12 so will keep non-game time quite brief.
Shouldn't that have been posted in the "John Logie Baird has Invented Television" thread?
davidhorman1,576 posts since 8 Mar 2005
Channel Channel Islands
Quote:
though hopefully they'll try and get the game count up to 12 so will keep non-game time quite brief.


Wasn't it usually about 14 in the old days? 3 in two zones, 4 in the other two? Or were you comparing it to SU2C?

Now I'm wondering if they've reduced it to 5 players because they're not going to squeeze as many as 12 games in, and everyone should get at least two.
Whataday7,116 posts since 13 Sep 2001
HTV Wales Wales Today
For starters if it's like the original set the different zones won't be connected together anything like the map implies.


I thought the original set was laid out like the map, including the dome at the center.


The zones may well have been, but in terms of being connected together (ie the paths the players would run through) there was a lot of trickery involved. There was a lot of stopping and starting during filming in order to give the impression of how the players travelled from one zone to the next.
Brekkie26,891 posts since 4 Jan 2003
HTV Wales Wales Today
Quote:
though hopefully they'll try and get the game count up to 12 so will keep non-game time quite brief.


Wasn't it usually about 14 in the old days? 3 in two zones, 4 in the other two?

It started with 15 in the first series but by the final series had reduced to 13. Therefore some contestants have always played more games than others, but I think cutting to a team of 5 makes sense, even if they managed to squeeze 13 games in. It was 10 for the SU2C special but that had a lot of chat in - most celeb specials of shows tend to have less gameplay than with regular folk or a longer running time for the same show.

12 seems about right to aim for - three in each zone, and at an average of two and a half minutes per game that is only 30 minutes out of the usual 46 minutes running time of an hour-long show.
Shouldn't that have been posted in the "John Logie Baird has Invented Television" thread?
Neil Jones3,414 posts since 23 Dec 2001
Central (West) Midlands Today
Quote:
though hopefully they'll try and get the game count up to 12 so will keep non-game time quite brief.


Wasn't it usually about 14 in the old days? 3 in two zones, 4 in the other two?


If you completed the games quick enough you could get 16 games in the O'Brien era, but this only happened once and was in the first series. All other teams in the first series played at least 14 games and seven played a fifteenth game. The second, third and fourth series no team played less than 14 or more than 15 games and all teams in the Tudor-Pole years played 13 games.

(source http://crystalmaze.marcgerrish.com/)